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It´s time
2010
IT'S TIME challenges one of the overarching question that pertains to the post-modern world: the acceleration of time induced by collective behaviors, and the level of frustration it induces on individuals. IT'S TIME aims at investigating several
US Department of Art and Technology
2001
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2008
The "US Department of Art & Technology" is an artist-led, virtual government agency. The US DAT functions as a conduit between the arts and the broader political and economic culture for facilitating the artist' need to extend aesthetic inquiry
Narcissus' Well
2006
"Narcissus' Well" is an interactive multimedia installation that investigates how we are absorbed in the ephemeral, the intangible, the invisible, and the faraway - the quest for self-knowledge mediated through technology. The installation employs a
Narcissus' Well: Caravaggios Narcissus
One of the most ancient parables depicting the experience of self was the legend of Narcissus, who fell in love with his own image reflected in a perfect pool of water. Narcissus ultimately destroyed himself in the unresolved predicament of
Narcissus' Well: Reflection
In contemporary times we may ask: is the search for self-knowledge extended and amplified through the medium of digital media? Or, do we find ourselves in a crisis - like that of Narcissus confusion or the loss of the soul - in which we can no
Double Blind
2003
enter project here: http://epidemic.ws/double-blind/output.html
metaView
1998
video
metaView is a web viewer that displays information contained within the HTML tags which is typically not displayed in regular web browsers. metaView was first shown at the New Media Centre at the Institute of Contemporary Arts, London, UK in 1998.
Making Clouds (The absence of weight)
2010
The Wanderkino deals with the Art and Science under the absence of weight. As a mix of film, performance and lecture it shows flying machines with mechanisms based on gravity and weightlessness, examines cloud cores and presents a gravimetric
Narcissus' Well: Pepsi Pavilion
Narcissus' Well was originally inspired by the seminal Pepsi Pavilion, which was created by E.A.T. (Experiments in Art & Technology) for Expo 70 in Osaka, Japan. In the Pepsi Pavilion, a 90-foot diameter spherical mirror engaged viewers in the
Mori: The Telematic Embrace
Inside the entry curtain, visitors follow a fiber-optic cable to the center of the resonating enclosure where a portal through the floor frames the installation's focal point. The live seismic data stream drives an embedded visual display and
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