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MIC Exploration Space
1996
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1997
video
"MIC Exploration Space" shall be used for the communication between participants through images and extended integration of real-time interaction in virtual space. The place functions as a new form of integration space, where real-time
Neuro Baby
1992
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1994
“Neuro Baby, one of her [Naoko Tosa's] best-known installations, uses sophisticated neural-network programming to create a computer graphic entity that responds to the emotional tones of voices. The baby responds appropriately with crying or cooing
Media Bombs
1990
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1990
From a master missile installed in the center of space, 36 Media Bombs drop out. A crystal TV is embedded in each of the bombs, and the monitors broadcast programs of stock information from all over the world. The programs, each broadcast from a
Information Weapons "Super Clean Room"
1990
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1990
This installation took place in a real Super Clean Room at Toyoko Global Environment Laboratory. A "Clean Room" is an artificial air space without any dust or germs...it's air contains nothing: no contaminants. Such rooms are maintained in
Anabela Costa
ANABELA COSTA 1958 b. Lisbon, Portugal. Lives in Paris. Visual Artist, studies Fine Arts at Lisbon Fine Arts University (1980) e-mail : anabelacosta@msn.com Anabela Costa is a visual artist, her work were subject of several solo
Borderless Under the Skin
1992
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1994
This piece is contained inside of a "Biohazrd Tent", or isolation chamber. Inside of the tent are several I.V. drip bags for blood transfusions, delivery of drugs etc. Inside of each I.V. drip bag is a surgical glove which has been fitted with
1 minute or Abominable Abdominal Wrinkles
1998
Abominable Abdominal Wrinkles reffers to a Rrose Sélavy´s text: "Abominables fourrures abdominales".It belongs to a series of Writings produced by Duchamp based in the dadaist manner. The video (1 minute) plays with compactation of information
The Dark Pool
1995
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1996
Internetproject, have a look at http://www.banffcentre.ca/WPG/nmsc/DarkPool/index.html
RobotPHONE
2001
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2001
RobotPHONE is a Robotic User Interface (RUI) that uses robots as physical avatars for interpersonal communication. Using RobotPHONE, users in remote locations can communicate shapes and motion with each other. For a long time, robots have
Night Canoeing
2004
In the video (plasma screen) and sound installation Night Canoeing, one sees a mysterious image of water, light and steam. Snippets of a river's edge reveal that you are in a boat, part of a journey on a river at night. As both film and sound
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393
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397
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488