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Wild
1994
-
1994
Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
Difference Engine #3
1995
-
1999
The Difference Engine #3 uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual
Menora/Inventur
1989
... a transmitter hid
den
in the permanent...
Variations 504
Variations 504 is an interactive music installation that engages viewers by allowing them to control the music they hear by interacting with the sculpture. It consists of an array of balls, tubes and cubes. By moving the balls, participants can mix
Lautriv Chromagnon/Medusa
1995
... have their own: i
den
tity, objects, dreams,...
the moment is the moment
2004
-
2004
automated mirror sculpture (stainless steel mirrors, baltic birch, electrical motors) 76 3/4 x 41 1/2 x 8 inches 194.9 x 105.4 x 20.3 cm
Light/Depth
1993
-
1995
A public art for skaters. A sculpture done in collaboration with MATSUO Haruyuki,which skateboarders can skate on. The desire to have an art work for skaters, this sculpture was made as a public art even though it was my first work. Reproduced in
Dreamgenerator
2002
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2002
Dreamgenerator 4 ( detection, transformation, 3D generating ) reacts and transform according to events (sound, motion , light) within the building at Lärarhögskolan in Stockholm. The result is a real-time generated 3D world/model that transforms
Echoing Narcissus
1987
-
1987
Echoing Narcissus is an interactive sound-sculpture in the form of a well, covered in copper sheet and printed circuit boards. It is a re-telling of Ovid's myth of Narcissus and Echo. All sounds made in the proximity of the sculpture are
plastic trade-off
2006
-
2015
... and depen
den
ces. The project traces...
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