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Three Junctures of Remix
2014
Navas, Eduardo and Giselle Beiguelman and Mark Amerika and Arcángel Constatini and Elisa Kreisinger, ed. Three Junctures of Remix. Vol.14. gallery@calit2 exhibition catalogs, San Diego: UCSD, 2014.
Digitale Medien in der Erlebnisgesellschaft.Kultur - Kunst - Utopien
2008
Simanowski, Roberto, ed. Digitale Medien in der Erlebnisgesellschaft. Kultur - Kunst - Utopien. Reinbeck bei Hamburg: rowohlts enzyklopädie, 2008.
"Memory Tracks"
1995
Gilmore, Alison. "Memory Tracks" Border Crossings 14, no. 2 (Spring 1995): 53-54.
Re-membrance of Things Past
1995
MacDonald, Marylea. Re-membrance of Things Past A Floating Gallery Monograph (1995): 4 pages.
De
vic
e Art: A New Approach in Understanding Japanese Contemporary Media Art
2007
...Kusahara, Machinko. De
vic
e Art: A New Approach in...
De
vic
e Art: Media Art Meets Mass Production
2008
...Kusahara, Machinko. De
vic
e Art: Media Art Meets Mass...
A Turning Point in Japanese Avant-garde Art: 1964 – 1970
2008
Kusahara, Machiko. A Turning Point in Japanese Avant-garde Art: 1964 – 1970 In Place Studies in Art, Media, Science and Technology, edited by Andreas Broeckmann and Gunalan NadarajanVDG Weimar: 2008.
We Will Open the Panorama-kan: The Beginning of the ‘Panorama Craze’ in Meiji Japan
2010
Kusahara, Machinko. We Will Open the Panorama-kan: The Beginning of the ‘Panorama Craze’ in Meiji Japan In The Panorama in the Old World and the New, edited by Gabriele KollerBüro Wilhelm, Amberg: 2010.
The “Baby Talkie,” Domestic Media, and the Japanese Modern
2011
Kusahara, Machinko. The “Baby Talkie,” Domestic Media, and the Japanese Modern In Media Archaeology, edited by Erkki Huhtamo and Jussi ParikkaUC Press: 2011.
They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones
2004
Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
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