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Computers as Theatre
1991
Laurel, Brenda. Computers as Theatre. Amsterdam, NL: Addison-Wesely Longman, 1991.
Virtual Reality and the Theatre: Immersion in Virtual Worlds
1999
Reaney, Mark. Virtual Reality and the Theatre: Immersion in Virtual Worlds Digital Creativity 10, no. 3 (1999): 183-188.
Catherine Mason
My particular expertise in the history of computer and digital art began in 2002 when I joined an AHRC-funded research group at Birkbeck College, University of London – The CACHe Project (Computer Arts, Contexts, Histories, etc), which investigated
Karina Smigla-Bobinski
Karina Smigla-Bobinski works as intermedia artist with analogue and digital media. She produces and collaborates on projects ranging from kinetic sculptures, interactiveinstallations, art interventions, featuring mixed reality and interactive art
Theatre of Restless Automata review on boredomresearchs' solo exhibition at Peterborough Digital Arts
2006
Boredomresearch. Theatre of Restless Automata review on boredomresearchs' solo exhibition at Peterborough Digital Arts furtherfield.org website (2006).
Digital Performance: A History of New Media in Theatre, Dance, Performance Art and Installation
2007
Dixon, Steve. Digital Performance: A History of New Media in Theatre, Dance, Performance Art and Installation. Leonardo Books, Cambridge, MA: MIT Press, 2007.
Preview of the 121212 UpStage Festival of Cyberformance
2012
Bent, Eliza. Preview of the 121212 UpStage Festival of Cyberformance American Theatre Magazine (December 2012): 60.
"Real Time, Virtual Space, Live Theatre" - chapter in The Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;
2008
Jamieson, Helen Varley. "Real Time, Virtual Space, Live Theatre" - chapter in The Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;. New Zealand: Clouds, 2008.
Brain Opera – Exploring Surveillance in 360-degree Immersive Theatre
2017
Pearlman, Ellen. Brain Opera – Exploring Surveillance in 360-degree Immersive Theatre PAJ (Performance Arts Journal), MIT Press (May 2017).
Leonel Moura
Leonel Moura is a pioneer in the application of robotics and artificial intelligence in art. In 2001 he created the first robot arm able to generate unique paintings operate by an ‘ant algorithm’. In 2003 a swarm of ‘Painting Robots’ were able to
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