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Sculptures
1997
-
2001
For us humans, who are limited in time and space, time is a one-dimensional affair. We can move only along one axis we define in co-ordinates of "past-present-future". (In this definition, "present" is the origin of our co-ordinate system, "past"
Navigating and Negotiating Sound Architectures of the Night
2016
... the darkened room picturing
your
face From memories of touch Eyes...
Escher Girl
2002
-
2002
Archival Digital Print, Sizes: 8”x10” and 13”x19” Pigment Inks on cotton rag substrate or Light Jet digital photo prints. (Also available larger custom sizes or NFT by special order) Date created: March 2002 Victor: This is a portrait of a woman who
Robert W. Sweeny
... digital visual culture, digital
game
s, and mobile digital media. Dr....
Muito além das imagens e Reengenharia da Cultura nos
game
s: jornalismo operativo e sistemas enativos em práticas colaborativas transdisciplinares de Arte e Tecnociência
2020
... e Reengenharia da Cultura nos
game
s: jornalismo operativo e sistemas...
Teresa Wennberg
Teresa Wennberg is a painter and a multimedia artist. Beside her painting career, she started making video in 1978 at the Centre Pompidou Paris and is considered a pioneer in video art and computer art. A multidisciplinary background: law,
Neuro Kid MIC
1995
“MIC was a male baby with a distinct personality who responded more clearly to a variety of emotions, using voice patterns to make interpretations of emotions. For example, joy (happiness, satisfaction, enjoyment, comfort, smile) was extrapolated
Featured Artist Banz&Bowinkel
04/2020
.. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
circulation
2010
-
2010
circulation, 2010 MP4 Full HD y Flash (RSS Yahoo) The man: Vincent Charlebois The woman: Mélissa Gagné Production: Agence Topo para Geoweb Circulation elaborates a parallel between two lovers’ discourse and the flow of cars, because
Ex(or)ciser
This interactive installation addresses mass media and manipulation in postmodern culture. In this mediawork individualism and narcissism are revealed as inextricably linked to new electronic technologies and capitalist consumerism. The interface
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