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Watch Out!
2002
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2002
The World wide Panoptikon increases global exposure. Is Big Watcher b[r]othering us? Should we be afraid of being seen or should we enjoy the World's transparency as a way of proclaiming everyone's difference? In Watch Out!
Stanze
1997
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1997
"Stanze" is composed by a video-camera and a back-projected screen located in a void room. The camera is located at the top center of the screen. The observer has freedom to move around the room and several observers can interact with the artwork.
In-Viscera
1995
video
The installation proposes some poetic moments inside body landscapes using images of a scrutinezed body by technological medical devices. An internal camera circuit travel generates videolaparoscopies of viscera, coming from a surgery, that are
Yiannis Melanitis
Yiannis Melanitis is a conceptual interdisciplinary artist working in the realms of body, performance, digital media and bioart. He study Painting, Sculpture and holds a Masters degree in Digital Arts from Athens School of Fine Arts. He is lecturer
NANO Mandala
2004
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2004
The Nanomandala is an installation by media artist Victoria Vesna, in collaboration with nanoscience pioneer James Gimzewski. The installation consists of a video projected onto a disk of sand, 8 feet in diameter. Visitors can touch the sand as
Emotional Traffic (e-traffic)
2005
Internet, video projections on gaze and helium bal Playing instruments is the common lot of music. Playing with emotions is the common lot of politics and entertainment Considering the Net as the World nervous system. Scanning the
House
2007
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2007
“House” by Stanza, is a dynamic public sculpture viewable over the internet. House is not a mute memorial to a related past but a live embodiment of change and renewal. House describes the space, a real Victorian terraced house, in this case, that
Digital Zoetrope
2008
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2008
Troika was commissioned by onedotzero to create a custom installation and visual identity around the theme of this year’s festival 'Citystates'. Opting to create an installation and identity that integrate into each other, Troika designed a
Flack Attack
2005
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2005
Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
Stolen Life
2011
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2011
Two concepts have marked 21st century creation, the metaphysical consequence of which is obvious to everyone, despite their apparent differences. The first is the idea that it is the spectator who creates the picture and the second is that the
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