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  • Family Portrait -
    Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this
  • Christiane Paul. Expanding Cinema: The Moving Image in Digital Art In Film and Video Art, edited by Stuart ComerLondon: Tate Publishing, 2008.
  • My work is transdisciplinary and explores cultural translation, liminality, identity, and public space through a number of media, combining digital art including AI art and NFT art with video art, painting, drawing, photography, printmaking,
  • Whenever the inequitable distribution of resources crosses into territories once thought impossible, Critical Art Ensemble (CAE) has responded with a public party to highlight the achievements of various oligarchies and plutocracies in a manner that
  • Comestiblemealplan-WeaveArtist: Pat BadaniComment:
  • AL GRANO: Augmented Cereals is an art, science and technology installation in public space. This is an Augmented Reality work in which consumers interact with the work via smartphone in a supermarket breakfast cereal aisle, using an Augmented
  • Repsat uses the latest 3D printing technology and it´s conversion from digital files to printed format. Through this conversion we obtain three dimensional models in low relief called litophanies. This litophanies when are retroiluminated works as a
  • Delicate Balance -
    Delicate Balance is an interactive robotic work designed to allow a fish to determine the direction that it moves along a wire, so it can explore it's environment beyond the limits of the tank. Bettas have excellent sight giving them the
  • ANABELA COSTA 1958 b. Lisbon, Portugal. Lives in Paris. Visual Artist, studies Fine Arts at Lisbon Fine Arts University (1980) e-mail : anabelacosta@msn.com Anabela Costa is a visual artist, her work were subject of several solo
  • Tele-Twister -
    Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the