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  • n0time -
    Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
  • Under the theme Seeking Silicon Valley, the 2012 ZERO1 Biennial will feature work by a diverse group of local, national, and international contemporary artists whose work will transform Silicon Valley into an epicenter for innovative art production
  • This exhibit displays art whose basic media consists of machinery, electronics or electronic media. These works are acts of conversation, with many different connections – a condensing process in space and time. Themes presented by active artists of
  • ISEA2015-DISRUPTIONS -
    21st International Symposium on Electronic Art, august 14th - 19th, 2015. ISEA2015’s theme of DISRUPTION invites a conversation about the aesthetics of change, renewal, and game-changing paradigms. We look to raw bursts of energy, reconciliation,
  • Professor of cultural and media studies at Lodz University, Poland, where he is a Chair of School of Media and Audiovisual Culture. Professor at the Academy of Fine Arts in Łódź. 2001 – 2006: Professor of Media Art and Media Theory, Academy of
  • IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
  • The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
  • Liquid Eden is a java-based Web project that visualizes the collective mark of networked communication. Gardens have both a symbolic and personal relevance to the project. As a frequent subject of landscape painting, they have been used to
  • Family Portrait -
    Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this
  • Environments: Memories, Serpentarium, Village, Terrarium By penetrating in OUROBOROS’ PLACES we experience the poetic existence in memescapes, inhabiting within artificial landscapes no longer made of earth, but of memory units. Interfaces and