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  • Kac, Eduardo. Origin and Development of Robotic Art Art Journal 56, no. 3 (1997): 60-67.
  • Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • Fox Keller, Evelyn. Making Sense of Life: Explaining Biological Development with Models, Metaphors, and Machines. Cambridge, London: Harvard University Press, 2002.
  • Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
  • The exhibition shows works by the computer scientist, Frieder Nake (now resident in Bremen), who was a member of the Stuttgart group led by Max Bense. He displayed his first algorithmically generated digital graphics in Stuttgart in 1965, as did
  • Medi@terra 1999 -
    Pendulum Symposium Mediterranean and Balkan Art & Technology Festival MEDIA = The image of the world, an image elaborated according to the circumstances. The high point of 21st-century culture. The face of modern technology, the homo communicus of
  • Also with the VideoFest ‘92, the MedienOperative claimed to reflect the development of international video culture and to represent a rich variety of genres – productions, sculptures, or selections from fields like interactive media and computer
  • Event: Web of lifeInstitution: World Summit for Sustainable DevelopmentComment:
  • Event: Seminar on Artistic Concept Development: How to Create an urban media art project for Bangkok?Institution: Pre-Launch: Urban Media Art Academy - What Urban Media Art Can Do - Why When Where and How?Comment:
  • MAP = Media Arts Plaza is the official site which supports creative activities and development of media arts. Starting with an offering for subscriptions, announcement of award-winning works, information about exhibition of award-winning works,