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Virtual Balance
1994
-
1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balanc
e bo
rrows from the myth of the magic carpet to move through data. The magic carpet, popularized
egaku
2002
-
2003
egaku is a tabletop user interface designed to enhance the ideation process with seamless image management tools. Designers sketch ideas as the system captures high-resolution images of the sketches and organizes them in a transparent image
Matrix XII Krems
2019
video
“Matrix XII Krems” connects the new State Gallery of Lower Austria and the Kunsthalle Krems in a vast spac
e be
low ground. The individual lights are arranged in a strict square grid on a slanted plane and delineate th
e bo
rder between emptiness and
bottlogues
1999
-
2000
Glass bottles hav
e be
en a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
handSCAPE
1998
-
1999
HandSCAPE is a vectorizing digital tape measure as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with computer graphics. Using
embe
dded orientation-sensing hardware, HandSCAPE captures
ambientROOM
1996
-
1997
The ambientROOM is a Tangibl
e Bi
ts platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE
2005
McQuaid, Matilda and Philip Beesley and Sean Hanna, ed. EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE. New York: Princeton Architectural Press, 2005.
mediaBlocks
1997
-
1998
The mediaBlocks project is a tangible user interfac
e ba
sed upon small, electronically tagged wooden blocks. Th
e bl
ocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações
2007
DOMINGUES, DIANA MARIA G. A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações Emoção Artificial 3.0 interfaces cibernética (2007).
The Future of Reality
2024
-
2024
In The Future of Reality, we ourselves become avatars and intelligent agents within these hybrid media systems, looking back at ourselves and our histories, gazing into uncertain mirrors, and looking ahead to increasingly seamless, incursive,
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