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  • Legrady, George. Modular Structure and Image/ Sequences: Comics and Interactive Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
  • Weibel, Peter and Oswald Oberhuber. Vom Symbol zum Logo: Zeichen des Realen In Im Bauch des Biestes: Logokultur, Arbeiten des WS 1986/87 der Meisterklassen für Gestaltungslehre and der Hochschule für Angewandte Kunst Wien, edited by Wien Hochschule...
  • Watts, Judy. Experimental Design and Testing of Visualization in Data Mining Profiles in Research, UCSB (2002).
  • Legrady, George. Narrative and Interactivity In Present Formations, edited by Hubertus von Amelunxen and Antje Krause-WahlKiel: Muthesius-Hochschule, Kiel, 2001.
  • Vinas Limonchi, Manuel. Actuaciones de Diseno Digital. Madrid, ES: McGraw-Hill Interamericana, 2002.
  • Vinas Limonchi, Manuel. Tecnicas de Infografia: Variables creativas metodológicas en el desarrollo
    de la imagen digital. Madrid, ES: Editorial McGraw-Hill Interamericana de Espana, 2001.
  • Boucher, Marc. L´image lumineuse et la scène In Esthétique des Arts Médiatiques. Interfaces et sensorialité, edited by Louise Poissant, 245-272. Québec: Presses de l'Université du Québec, 2003.
  • Sommerer, Christa and Laurent Mignonneau. Art as a Living System LEONARDO Journal 32, no. 3 (1999): 165-173.
  • Legrady, George. New Screen Media In The Dynamics of Real and Virtual Space Audience Dialogue, edited by Martin Rieser and Andrea ZappKarlsruhe, London: ZKM and BFI London, 2002.
  • Laurel, Brenda. Technological Humanism and Values-driven Design In Women, Art, and Technology, edited by Judy MalloyLeonardo Series, Cambridge, MA: MIT Press, 2003.