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  • Game Art -
    Event: Game ArtInstitution: Weltkulturerbe Völklinger Hütte, Europäisches Zentrum für Kunst und IndustriekulturComment:
  • Event: Exhibition Prix Ars Electronica 1999Institution: Siemens Forum MünchenComment:
  • Ars Electronica 1979 -
    Event: Ars Electronica 1979Institution: Ars Electronica Linz GmbH & Co KGComment:
  • Ars Electronica 1980 -
    Event: Ars Electronica 1980Institution: Ars Electronica Linz GmbH & Co KGComment:
  • Event: Computer Art: The Future TodayInstitution: IMéREC (Institut Méditerranéen de Recherche et de Création)Comment:
  • Aymeric Mansoux has taken part in many artistic experiments based on the internet and the emergence of networks, and considers any form of data to be a new clay that can be used to develop autonomous artistic processes. His most recent projects
  • „My intention: healthy chaos, healthy amorphousness in a known medium which consciously warmed a cold, torpid form from the past, a convention of society, and which makes possible future forms.“ Joseph Beuys Markus Riebe is an Austria based
  • My particular expertise in the history of computer and digital art began in 2002 when I joined an AHRC-funded research group at Birkbeck College, University of London – The CACHe Project (Computer Arts, Contexts, Histories, etc), which investigated
  • Event: Press Enter: Between Seduction and DisbeliefInstitution: The Power PlantComment:
  • Seigo Matsuoka is Director of the Editorial Engineering Laboratory. Born in Kyoto in 1944, Matsuoka graduated from Waseda University School of Letters. He founded the publishing house Kosakusha and began publishing Object Magazine in 1971. As