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  • Dartel, van Michael. Truth in media art through sensory-motor coordination: Scenography 2: Space and Truth, Zurich University of the Arts In Scenography 2, edited by Thea Brejzek and Laurence WallenVol.2. Scenography HGKZ, , 22-34. Zurich: Zurich
  • Pikapika -
    Meet Pikapika--a character influenced by anime and manga; Japanese pop animation and comics. Pikapika embodies movements from bunraku (puppet theater), a movement vocabulary Tomie Hahn studied while learning nihon buyo (Japanese traditional dance)
  • Combining the political with the poetic, William Kentridge's work has made an indelible mark on the contemporary art scene. Dealing with subjects as sobering as apartheid and colonialism, Kentridge often imbues his art with dreamy, lyrical
  • Janet Cardiff & George Bures Miller developed in "The Muriel Lake Incident" (1999) a miniature movie theater, in which a maximum of 3 person can have a look inside. The image and sound illussion is made perfect and has the effect that the viewer
  • Mozart's "The Magic Flute" at La Scala theater in Milan on March 20, 2011, directed by visual artist William Kentridge.
  • There is still time… Brother is rooted in the recording of a Wooster Group performance developed specifically to be viewed as a projection on a 360-degree screen. The video is revealed by way of a window that scans around the screen, never showing
  • one minute
    one minute Theater Production at Theater Baden-Baden, Germany author: Simon Stephens ONE MINUTE is a snapshot of five lives in an anonymous city. The disappearance of a little girl becomes the starting point for linking the lives of three
  • Molecular Invasion -
    Molecular Invasion was a participatory science-theater work done in cooperation with students from the Corcoran School of Art and Design and exhibited at the Corcoran Gallery, Washington, DC. In this work, CAE/da Costa/Pentecost and selected
  • digital scenography and sound maps for theater play
  • In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in