Archive Search

  • Daniela Alina Plewe. Ultima Ratio. Software und Interaktive Installation In Ars Electronica 98: Infowar: Information, Macht, Krieg, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer, 1998.
  • Hoberman, Perry. Bar Code Hotel In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas Macleod, 287-296. Cambridge, MA: MIT Press, 1996.
  • Daniels, Dieter and Anne-Marie Duguet and Bill Seaman. Ars ex machina In ArtIntAct1, edited by Karlsruhe ZKM | Zentrum für Kunst und MedientechnologieOstfildern-Ruit: Hatje Cantz, 1995.
  • Plewe, Daniela Alina. Ultima Ratio as Media Theatre - Beyond Moving Skin In Global Heros, Theater zwischen Medialität und Theatralität, edited by Martina LeekerBerlin: Alexander Verlag, 2001.
  • Seaman, Bill. The Exquisite Mechanism of Shivers In artintact 1, edited by ZKM KarlsruheOstfildern-Ruit: Hatje Cantz, 1994.
  • Kushara, Machiko. Serious Games - Collisions of Meaning and free Association Paradigms InterCommunication Annual 95 (1995).
  • Allen, Rebecca. Virtual Reality In Art Futura 90, Barcelona: 1990.
  • Frieling, Rudolf. Hot Spots - Texte in Bewegung und die elektronischen Medien Kunstforum 133 (1996): 475-477.
  • Seaman, Bill. Hybrid Architectures - Media Information Environments In Intelligent Environments: Spatial Aspects of the Information Revolution, edited by Peter DroegeAmsterdam, NL: North Holland, 1997.
  • Lévy, Pierre. Cyberculture. Paris: Editions Jacob, 1997.