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  • Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,
  • Rolland, Jannick and William Gibson. Towards Quantifying Depth and Size Perception in Virtual Environments Presence: Teleoperators and Virtual Environments 4, no. 1 (Winter 1995): 24-49.
  • Goldberg, Ken and Ruzena Bajcsy. Active Touch and Robot Perception Cognition and Brain Theory 7, no. 2 (Winter 1984): 199-214.
  • Courchesne, Luc. Day Dawns, Light Appears, Let us open our eyes... In Lumières, Perception-Projection, Les Cent jours d´art comtemporain, , 35-48. Montréal, CAN: Centre international d´art contemporain, Montréal, 1986.
  • mitry Gelfand (b.1974, St. Petersburg, Russia) and Evelina Domnitch (b. 1972, Minsk, Belarus) create sensory immersion environments that merge physics, chemistry and computer science with uncanny philosophical practices. Current findings,
  • Dmitry Gelfand (b.1974, St. Petersburg, Russia) and Evelina Domnitch (b. 1972, Minsk, Belarus) create sensory immersion environments that merge physics, chemistry and computer science with uncanny philosophical practices. Current findings,
  • Crary, Jonathan. Suspensions of Perception: Attention, Spectacle, and Modern Culture. Cambridge, MASS: MIT Press, 1999.
  • Neuhaus, Wolfgang. Die Welt der Spiele: Die 5. "Doors of Perception"-Konferenz in Amsterdam Telepolis (December 8th 1998).
  • "My artistic practice is characterised by an in depth engagement with process, scientific methodologies and the nature of experiment. Here 'experiment' refers both to the act of acquiring knowledge and information through testing scenarios, and to
  • Baumgärtel, Tilman. Media Online In Art Meets Media: Adventures in Perception, , 138ff. Tokyo: NTT Publishing Co., 2005.