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Medidas de emergencia
1997
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1997
Medidas de emergencia puts on display Antoni Abad’s (Lleida, 1956) artistic evolution in regards to the use of new media. In this case, the tour passes from sculptural practice to video. Experimentation with media does not mean the abandonment of
Homage to Bladen
1971
Inflatable replica of an exhibited sculpture by Ronald Bladen - this one the visitors could play with.
Kinetic Light and Mirror Sculpture
1978
video
This sculpture enabled beams of light to be dynamically moved over Genesis's entire stage as well as out into the auditorium. It was constituted by six large mirrors which were all pivoted on two axes respectively and could be rotated in all
Virtual Sculpture
1981
For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real
Neon Wave Sculpture
1979
video
The Neon Wave Sculpture is an urban light sculpture that is interactively controlled by varying wind speeds. Mounted on the exterior wall of an apartment building, it is constituted by 48 sine-curved neon tubes. The light level in each tube can be
Bubble Wall
1979
An interactive sculpture that is directly controlled by the visitors to this public swimming pool. A transparent plastic wall is composed of thirteen panels filled with pale blue liquid. Each panel has an electro-magnetic air valve which can release
Propagation of the Luminous Word
1988
This work addresses the notion of a library of the written language, and gives special aesthetic emphasis to the digital (binary) transformation of language to embody the context of the LBC as a computing center for a larger network of provincial
Global Interior Project
1997
"Global Interior Project" is an experimental art work using digital networking technology for realizing Networked Multi-User Virtual Environment which enables to share one virtual space with several people from different terminals. People can
Wild
1994
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1994
Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
Difference Engine #3
1995
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1999
The Difference Engine #3 uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual
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