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  • ÜBER_WASSER -
    Event: ÜBER_WASSERInstitution: Alte SchieberkammerComment:
  • Invisible Cantilever -
    This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
  • The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
  • Silvers Alter took the form of a large projection of 22 men and women. This population of people was changed - or evolved - by the audience's presence and movement within the gallery space. When the audience selected a person, information
  • An old wooden boat is suspended from a metal frame like a swing, moving forward and backward in an unnaturally slow and almost imperceptible motion. The boat neither assumes the bouncing rhythm of a wave, nor the smooth alter- nation of a pendulum,
  • Alter Nature -
    Event: Alter NatureInstitution: Center for contemporary art and design - z33Comment:
  • Passage Sets / One Pulls Pivots at the Tip of the Tongue (1995) is an interactive installation that functions as an elaborate navigable audio/visual poem. Seaman worked with Chris Ziegler as the programmer for this work. Three projections comprise
  • Unusual, bright-colored birds were observed on the Piazza San Marco in the summer of 2012, and in Copenhagen in the same year similar birds were sighted, which largely maintained close proximity to pigeons. When looking at the birds more closely,
  • Vacuum formed polyester Series (4); dim: 80 x 80 cm (each) Four wall reliefs are based on the same microscopic image of carbon substance, which is being transformed by the use of special computer programs used in microscopy. The proceeding of image
  • The 20th transmediale festival again explores how art and society are changing under the influence of media and technologies which become more and more dominant in our everyday lives. In contemporary art, digital media like video and electronic