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Collecting Intangibles: Marketing Strategies for Net Art Works
2013
Waelder, Pau. Collecting Intangibles: Marketing Strategies for Net Art Works artnodes , no. 13 (2013): 111-116.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
Ars Electronica: Visions of the Future
2005
Waelder, Pau. Ars Electronica: Visions of the Future artnodes , no. 4 (2005): 1-9.
Awangarda. Rozwaźania teoretyczne
1997
Kluszczynski, Ryszard W.. Awangarda. Rozwaźania teoretyczne. Łódz: Wydawnictwa Uniwersytetu Łódzkiego, 1997.
Trans-media Art. On the Art of Ryszard Wasko
1997
Kluszczynski, Ryszard W.. Trans-media Art. On the Art of Ryszard Wasko In Ryszard Wa ś ko. Retrospective 1970-1990 (photography, film, video), edited by Ryszard W. KluszczynskiLodz: Galeria FF, 1997.
The Art of Installation
2000
Kluszczynski, Ryszard W.. The Art of Installation Art Inqiry II (2000): 53-73.
DYNAMIC SPACES OF EXPERIENCE.ON THE ART OF MIROSŁAW ROGALA
2000
Kluszczynski, Ryszard W.. DYNAMIC SPACES OF EXPERIENCE. ON THE ART OF MIROSŁAW ROGALA https://www.academia.edu/4252004/Dynamic_Spaces_of_Experience._On_the_Art_of_Miroslaw_Rogala [28.01.2015].
Holy fire. Art of the Digital age
2011
Quaranta, Domenico and Yves Bernard. Holy fire. Art of the Digital age. Brescia: Link editions, 2011.
Art++. Hors Collection
2011
Lartigaud, David-Olivier, ed. Art++. Hors Collection. Vol.1. Script, Paris: Éditions HYX, 2011.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
2005
Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
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