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  • OP_ERA is an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
  • OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
  • OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
  • OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
  • Voyage -
    It takes at least ten years for an idea to go from first appearance in the laboratoy through translation into the consumer world. Voyage is an image signifying the acceleration of this ten year gestation. It is the symbolic description of the
  • A large scale installation which included a 20 foot screen in portrait displaying a psychiatrist under hypnosis describing an environment, a representation of which was then constructed in two spaces beyond the screen. The work focused on the
  • Under Fire -
    UNDER FIRE is an ongoing art and research project that explores militarization and political violence. It delves into the structural, symbolic, and affective dimensions of armed conflicts: the organization, representation, and materialization of
  • Smart Tools -
    The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on
  • Watch -
    Construction of an artificial perception systems, electronic systems that are able to see. Usually, the actual images are seen only by the system, which replies to what it sees with interpretive sounds or music. (source:
  • As the work “Unformed Symbols” (2006), the work “Unformed Symbols: Another Side” (2008) recreates a card game, but this time as if it were seen from the reverse side, with only the plain backs of cards visible. Real cards and projected images of