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Can you see me now?
2003
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2005
Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
MIMI and the Illuminati
1992
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2006
Upon the invitation of the Lindisfarne Association and the Cathedral Church of St. John the Divine in New York City, a concert of audiovisual mathematics/music took place in the Cathedral Church on 17 October, 1992, at about eight o'clock in
Cheap Fast Gigapixel Images
2005
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2005
During a guest residency at the Art Center College of Design, Pasadena, I assigned my students the task of making a wall-size mural entirely from standard video. They understood that the camera had to be on a tripod in the exact same location, and
Suit of Armour
This interactive video installation is a collaboration between myself and Camille Turner. This mediawork is an exploration of the sex, beauty and racial myths which are encountered by a young black Canadian woman and the various conflicting message
Narcissus' Well
2006
"Narcissus' Well" is an interactive multimedia installation that investigates how we are absorbed in the ephemeral, the intangible, the invisible, and the faraway - the quest for self-knowledge mediated through technology. The installation employs a
Escape
2012
video
Escape © 2012, Laurent MIGNONNEAU & Christa SOMMERER developed for The View Contemporary Art Space Swizerland The installation "Escape" deals with the issue of flight attempt. It was originally developed as site specific installation in the civilian
The Medusa Project
THE MEDUSA PROJECT (AUTOBIOGRAPHY) refers to the relationship between women and power as depicted in both ancient mythology, and in postmodern culture. It represents my attempt to directly merge personal history and influences into the production of
la huella
2010
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2010
la huella, 2010 iMac, Quartz Composer, microphone, projector, 200 x 150 cm La huella is a generative work that evolves in a loop of creation, adaptation and destruction. It is a reflection on survival and evolution in nature, a neverending
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
Second Promenade
1998
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1999
Boissiers Installation "Second Promenade" is based on different meshed media: images, sounds, music, videos and a computerbased text. This hypertext is in a close relationship to the original of Rousseaus Second Promenade and can be read variably by
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