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Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15 (1997): 66.
What Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper. What Computer
Game
s Can and Can´t Do In Digital Arts and Culture...
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
... Stocker and Christine Schöpf
New
York, Wien: Springer, 2001. Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and...
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention 2002"]
2002
... mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention...
Buffering Bergson: Matter and Memory in 3D
Game
s
2006
... Matter and Memory in 3D
Game
s .
Theory of
Game
s and Economic Behavior
1944
...ann, John and Oskar Morgenstern. Theory of
Game
s and Economic Behavior. Princeton:...
Values at Play in Digital
Game
s
2014
... Values at Play in Digital
Game
s. Cambridge, MA: MIT-Press, 2014.
How
Game
s Can Help us Access and Understand Cultural Artifacts
2012
...Flanagan, Mary and Peter Carini. How
Game
s Can Help us Access and Understand...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... Gaming In Handbook of Computer
Game
s Studies, edited by Joost...
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