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  • Banz & Bowinkel, Ivana Bašić, Paul Chan, Frauke Dannert, Harun Farocki, Olga Fedorova, Johann Kniep, Marc Lee, Manuel Roßner, Gerriet K. Sharma, Jakob Kudsk Steensen, Addie Wagenknecht In autumn 2018, the Künstlerhaus, Halle für Kunst & Medien will
  • SOMMERER &MIGNONNEAUThe Archive of Digital Art, 03/2023Text & Interview by Carla Zamora“A dark room. It contains plants, and there’s a large-format projection in thebackground. A group of astonished individuals are touching the plants –
  • With Virtual Reality (VR) a fundamental change is taking place in the digital age. Through the VR glasses people enter a new world instead of only looking at it on a flat screen. The human pursuit of immersion already demonstrated within the
  • "This artwork unveiled over 200000 Caymans Islands companies and combined with an aggressive business strategy, it reversed global finance machination for creative subversive agendas. The website Loophole4All.com promoted the sale of real identities
  • "Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
  • Their Things Spoken -
    Their Things Spoken is the third part of a trilogy which deals with different aspects of memory and visual archetypes in our culture, the first two being Memory Theater (1997) and Things Spoken (1999). Their Things Spoken refers to the gulf
  • Erkki Huhtamo works as a professor at the University of California Los Angeles (UCLA), Departments of Design Media Arts, and Film, Television, and Digital Media. He received his Ph.D. in cultural history from the University of Turku, Finland.
  • Steve Sherrell was born in Muncie, Indiana, USA in 1950. He studied Painting and Drawing at the School of the Art Institute of Chicago getting his BFA and MFA in 1977-78. He was established, showing his paintings in the Chicago art world when in
  • The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
  • The interactive installation offers exchanges of body signals using a sensorized carpet to capture people displacements. The information are sent to a neural network which mangage the artificial system and gives life to the physic environment. A big