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  • I like Frank -
    In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
  • Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
  • Christoph Voegele and Konrad Bitterli and Sabine Rusterholz and Yvonne Volkhart and Margrit Zuckriegl and Alexander Hahn. Alexander Hahn - Werke/Works 1976-2006. Heidelberg: Kehrer, 2007.
  • Mit der Präsentation neuer Arbeiten – Zeichnungen, Drucke, Stereoskopien und einer 8-minütigen filmischen Anamorphose – schließt William Kentridge sein Engagement als erster Inhaber der Max-Beckmann-Stiftungsprofessur in Frankfurt ab. Kentridges
  • Fleischmann, Monika and Wolfgang Strauss. Medienkunst als Wissenskunst / Medial Arts as Knowledge Arts. In Wissenkünste! Das Wissen der Kunst und die Kunst zu wissen / The Knowledge of the Arts and the Art of Knowledge, edited by Sabine Flach and
  • Rodrigues, Sadira. Origin: A Primary Source: Derivation Present: UBC MFA Graduation Catalogue, UBC Belkin Gallery (September 2001 2001): 16-20.
  • Dildomatic Opera -
    Discovering the secrets of nostalgic "circuit bending" it seems that here the drive immediately sadistic turns of its true purpose. The crushing nature of games against child trying to convert sounds, notes and voice stuttering, screaming,
  • Sculptures -
    For us humans, who are limited in time and space, time is a one-dimensional affair. We can move only along one axis we define in co-ordinates of "past-present-future". (In this definition, "present" is the origin of our co-ordinate system, "past"
  • Fleischmann, Monika and Wolfgang Strauss. Medienkunst als Wissenskunst / Medial Arts as Knowledge Arts. In Wissenkünste! Das Wissen der Kunst und die Kunst zu wissen / The Knowledge of the Arts and the Art of Knowledge, edited by Sabine Flach and
  • The Japanese female artist Sachiko Kodama was born in 1970. As a child she spent a lot of time in the southernmost part of Japan. This area is rich in tropical flowers and plants, edged by the sea, and washed with warm rain. Sachiko loved art and