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Tele-Twister
2003
-
2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
Cagebim
1995
video
CAGEBIM is an installation where the visitor interacts. The visitor enters in the room and can read a John Cage's affirmation: " I am always interested in listening to. I am always less interested on the fixed relation between the parts. I am
Daniel Riha
Since 2004 - Curriculum designer and senior lecturer for Interactive Media and Creative Arts modules at Department of Art Theory and Practice, Charles University, Prague, Czech Republic. 2008-2016: Cyber Hub Leader at Inter-Disciplinary.Net, Oxford,
Jeffrey Shaw
Jeffrey SHAW has been a pioneer and leading figure in new media art since its emergence. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments, aiming to change the
The Parallel Dimension
1998
-
1998
In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation
Plan-it!
2000
-
2000
... high superpanor
ama
] we started generating...
Thecla Schiphorst
Thecla Schiphorst is a computer media artist, theorist, educator, computer systems designer, choreographer, and dancer. She is a member of the design team that has developed Life Forms, the computer compositional tool for choreography, and has been
dat
ama
tics [prototype-ver.2.0]
2006
-
2008
... and visuals, dat
ama
tics combines abstract and...
Rejane Spitz
Rejane Spitz is an Associate Professor and the Head of the Department of Art & Design at PUC-Rio University, Brazil. She was a Post-Doctoral researcher at CADRE-Laboratory for New Media /San Jose State University (California, USA) in 2003, and a
Nell Tenhaaf
Nell Tenhaaf is an electronic media artist, writer and educator. Tenhaaf works propose the deconstruction of the mainstream biological discourses and the cultural implications of biotechnologies and Artificial Life. She has exhibited across Canada,
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