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  • ... digital forms, exploring how the ‘dust’ of the... defined. Tattersall played Guitar, piano, dusted... came late in the game where a series of...
  • ... periphery. How exactly to achieve this... of the material display of the image many new... Jim Campbell; Janet Cardiff; Peter Cornwell; Luc... the video, computer game and location based...
  • ... each city- source however, the sound becomes... installation playing with data streams,... the related city. Hundreds of thousands of data...
  • ... each city- source however, the sound becomes... installation playing with data streams,... the related city. Hundreds of thousands of data...
  • ... paper that revealed how the zoomorphicperimeter... in 2013. It was a play on EDM (Electronic Dance... thing and it’s agame changer and paradigm shift...
  • ... Amsterdam: 'RGB play' 2006 Workshop Academy...
  • ... and elaborates how the structure of... and accidents can play a role. This could...
  • ... Learning" channel showcases examples of teaching... language play, featuring Ernst Jandl's...
  • .. his artistic development between research in the humanities, multi-sensory engineering and collaborative practice in the fields of digital art and theatre ..
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived