Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
35
36
37
38
(current)
39
(more)
94
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
REFLECTIVE TRANSITORINESS
2006
... kinetic, multilayered spatial structure
create
s a virtual picture of membranous veils of...
FemCity
2002
-
2003
... lead to unexpected results. In the end
how
ever a few facts about economic processes,... people by giving them the power to
create
cities and big organisations." So the...
“ 2020 “Revelation of Eve Clone”: Lin Pey-Chwen +Digital Art Lab, Tainan Art Museum, Tainan, Taiwan
2020
-
2020
... Pey-Chwen Lin + Digital Art” exhibition s
how
cases the most representative works from the Eve... hair, presenting a utopian female body
create
d by the artist, a body that is both real...
Spectropia
1999
-
2002
... and public spaces. A version will be
create
d for home interaction using a combination...
Electronic Cafe Network
1984
-
1988
... allowing people to participate in, or to
create
their own topics of discussion; 2) A...
Sonicity
2000
-
2009
... about interaction within public space and
how
this affects the socialization of space. The... noise, humidity, position) to
create
an ambient sonification, an acoustic...
Virtual Book
2005
-
2005
... in artists' books. We thought about
how
to record artistic processes. What kind of... which utilizes digital processing to
create
a knowledge structure within the text. This...
Day of the Figurines
2006
-
2006
... what they are doing, and potentially, even
how
they are feeling. (Capra et al, 2005: 89) ... wireless and positioning technologies to
create
game experiences that combine both virtual...
Pier Giorgio De Pinto
... esoteric and alchemic features and
how
they relate to the archetypal forms of the... and interactive installations
create
spaces that develop a poetic and conceptual...
LAB 3: MARS - Media Arts ReSearch
1995
-
2012
... art and media scientists. They asked
how
people interact with technology and about life... by bringing people and labs together to
create
a digital culture of innovation in Bremen:...
1
…
(more)
35
36
37
38
(current)
39
(more)
94