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Towards Posthuman Creativity: From Kinetic to Bio-Robotic Art
2014
Kluszczyński, Ryszard W.. Towards Posthuman Creativity: From Kinetic to Bio-Robotic Art In Art Line: A Baltic Collaboration, edited by Magdalena Mróz-Grygierowska and Torun Ekstrand, 94-101. Karlskrona: Blekinge Museum, 2014.
Euoprean Media Art Festival 2002: New Images - New Storie. Art in Modern Media.
2002
Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some
Digital Body-Automata
1997
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1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
The Mercury Project
1994
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1995
video
Mercury Project combined robotics and archaeology in an interactive art installation. To our knowledge, the Mercury Project was the first system that allowed WWW users to remotely view and alter the real world via tele-robotics. Users excavated
Embracement
2003
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2003
This unique work was a result of the first ever Australian collaboration between an artist and scientists from the Australian Centre for Field Robotics, leading to the use of a photodynamic screen especially developed to realise the work's
Cloud Robotics & African Robotics Network Design Challenge
2012
Lecture
Orienting Polygonal Parts Demonstration
1997
Robotics Research
Which one is true?
2019
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2019
Reality has become more precious with the advent of artificial intelligence. We are now living in the era of post-truth and is bombarded by fake news and manipulated by social media. With the advent and popularization of artificial intelligence used
EUROPEAN MEDIA ART PLATFORM (EMAP)
Bodine Assembly Simulation
1997
Robotics Research
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