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  • Conversation -
    Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate
  • Waelder, Pau. Selling and collecting art in the network society. Interactions among contemporary art new media and the art market. Phd Thesis, Universitat Oberta de Catalunya, Barcelona, February 2016.
  • EXHIBITION The Millennium Dialogue's phase one exhibition "Leading the Edge" is comprised of selected faculty and student works from invited academic and research institutions in China and abroad. Works in the exhibition include sensor-based
  • "Art and Body" was the general topic of EMAF 1995. Many artists had chosen the human body to be the focal point of their projects, and they also brought up the question of the influence the expansion of interactive media has on the individual. The
  • "Global Interior Project" is an experimental art work using digital networking technology for realizing Networked Multi-User Virtual Environment which enables to share one virtual space with several people from different terminals. People can
  • Decode: Digital Design Sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. The exhibition includes works by established international artists
  • 2011 – the year of the tsunami and nuclear disaster in Japan – but also the year of celebrations to mark 150 years of friendship between Germany and Japan. EMAF joined in the festivities by presenting the programme “Japanese Media Art Now”,
  • Nuzzle Afar -
    "Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
  • Traces -
    Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
  • Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our