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  • ... then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on techniques from visual arts, film, social and physical sciences, Julius develops the appropriate tools for each of his works out of...
  • ...G/MZ. Sound and visual artist, with a degree in information systems, works in art and technology integrating data, music or visuals, developing projects in different fields like computer vision, audiovisual installations, video mapping and different digital...
  • ... Reflection holograms mounted on wood and plexiglass.Reading becomes a kinesthetic experience through bodily motion.Major technological breakthroughs in the ‘80s, such as the rise of the personal computerand the transition to a global network through the...
  • ... Liquid Views - Rigid Waves In Visual Proceedings Siggraph ´98, International Conference on Computer Graphics and Interactive Techniques, , 21. Orlando: 1998.
  • ...Crary, Jonathan. Techniques of the observer: On Vision and Modernity in the Nineteenth Century. Cambridge: MIT Press, 1990.
  • ... for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming technology to create landscape paintings and life studies that move. Many of their works have been created using modelling techniques...
  • ... a member of the Human-Computer Interaction Group at the University of Konstanz. Her research focuses on novel interaction techniques for ubiquitous computing environments, specifically multimodal interaction with mobile phones as input devices.
  • ... Analysis and Visualization of Large Information Spaces« and directs the research project "inteHRDis - Interaction Techniques for High Resolution Displays." His research is focused on the design, development, and evaluation of intuitive user...
  • ...Allen, Rebecca. New Techniques for the Creation of Artificial Realities In Computer Images and Hi-Vision - CG '88, Tokyo: 1987.
  • ...Naimark, Michael. Field Recording Techniques for Virtual Reality Applications In VSMM´98 Proceedings, Gifu: 1998.