Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
35
36
37
38
(current)
39
(more)
48
sort by relevancy (up)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
SelfieSaoPaulo
2014
-
2014
A site-specific project for a media facade in Sao Paulo, Brazil, for the 2014 SP_Urban Festival. Together with Moritz Stefaner and Jay Chow. The project develops further the ideas from Selfiecity published early in 2014. For SelfieSaoPaulo,
EMOTION WINDS
2014
video
Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
EMOTIONS IN SPACE
2014
Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
DO NOT CROSS
2014
-
2014
The two-part video installation 'DO NOT CROSS' shows rides alongside border fences in the United States, Belfast and Jerusalem. The rides are presented as stop motion videos composed of single-panorama shots. The images are taken from a common
(collective) Boredomresearch
Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming
Necromedia—Reversed Ontogeny or Posthuman Evolution?
2014
Necromedia - Reversed Ontogeny or Posthuman Evolution?. Necromedia—Reversed Ontogeny or Posthuman Evolution? Digital Death: Mortality and Beyond in the Online Age (2014): 181.
Water Views: Caring and Daring
2014
-
2014
Water e-Motion: Transformative Views, paper and online presentation by Lila Moore
Site Venice Site Biennale
2014
Thiel, Tamiko. Site Venice Site Biennale AR Lab (May 2014): 29-33.
Site Venice Site Biennale
2014
Thiel, Tamiko. Site Venice Site Biennale AR Lab (May 2014): 29-33.
We Need Us
2014
-
2014
What is the meaning of data beyond its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike
1
…
(more)
35
36
37
38
(current)
39
(more)
48