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Suit of Armour
This interactive video installation is a collaboration between myself and Camille Turner. This mediawork is an exploration of the sex, beauty and racial myths which are encountered by a young black Canadian woman and the various conflicting message
American Lessons - The White Room
2001
-
2001
... occupation of a house by
artist
s, in Rio de Janeiro. It...
ATTRACTIONS – SIMILARITIES
2005
four kinetic objects with magnets and metal particles dim: diameter 12 cm Kinetic objects take part in the multimedia project Attractions – Similarities that focuses on magnetism as a physical phenomenon, by visualizing it in various ways, using
Telematic Vision
1993
-
1993
Artist
ic Statement by Paul Sermon First there was the bed, then came the sofa....
Interactive Plant Growing
1992
-
1997
video
"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
After Microsoft
2007
-
2007
The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California. In the context of this project we have re-visited the hill. “After Microsoft” tells the story of a January day in the late 90’s when the hill
Michael Rodemer
Michael Rodemer's multifaceted education, acquired in the United States, Germany, and France, encompasses degrees in German, English, Comparative Literature, and Sculpture. This dual interest in the written word and in the "word-become-material" has
Conversations @ the Studio
2005
video
... in a distant space where
artist
s are engaged in their daily...
Luminous Hands
2015
video
Luminous Hands VR (with Todd Berreth), Collaboration with Sonke Johnsen - 2015 World Photonics Forum Fitzpatrick Institute of Photonics, Duke University, Durham, NC Generative Recombinant Music - Bill Seaman Luminous Hands The work “Luminous
Lorna
1979
-
1982
video
LORNA 1979-1983 A.D. A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects." Preliminary Notes, 1981 While video was like a reflection that did not talk back, interactive works were like a trick, two
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