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ambientROOM
1996
-
1997
... of ambient media as a means of communi
cat
ing information at the periphery of human...
EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE
2005
McQuaid, Matilda and Philip Beesley and Sean Hanna, ed. EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE. New York: Princeton Architectural Press, 2005.
mediaBlocks
1997
-
1998
The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações
2007
DOMINGUES, DIANA MARIA G. A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações Emoção Artificial 3.0 interfaces cibernética (2007).
The Future of Reality
2024
-
2024
In The Future of Reality, we ourselves become avatars and intelligent agents within these hybrid media systems, looking back at ourselves and our histories, gazing into uncertain mirrors, and looking ahead to increasingly seamless, incursive,
LumiTouch
2000
-
2001
... to foreground in addition to communi
cat
ing emotional content. In addition to enhancing...
The Practice of LightA Genealogy of Visual Technologies from Prints to Pixels
2014
Cubitt, Sean. The Practice of Light A Genealogy of Visual Technologies from Prints to Pixels. Leonardo Book, Camebridge: MIT Press, 2014.
The Cinema Effect
2005
Cubitt, Sean. The Cinema Effect. Cambridge: MIT Press, 2005.
Digital Light
2015
Cubitt, Sean and Daniel Palmer and Nathaniel Tkacz, ed. Digital Light. London: Open Humanities Press, 2015.
Videography: Video Media as Art and Culture
1993
... Video Media as Art and Culture. Communi
cat
ions and Culture, London: Macmillan Edu
cat
ion,...
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