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  • Pandaemonium -
    Digital video 4 mins 38 secs colour, stereo sound by Ernst Oosterveld Inspired by Milton's "Paradise Lost". The video explores images and evocations of how the human race has reshaped its environment, often to its and the world's detriment
  • video and media art section
  • Manier, Jeremy. Art Takes a Genetic Engineering Leap Chicago Tribune , no. 19 (September 2000): Section 2, p.3.
  • Virtual Berlin Wall -
    The Berlin Wall separated West Berlin from East Berlin from 1961 - 1989. As part of the “inner German border” it was a symbol of the Cold War and the division of large parts of the world into two opposing political systems. By now, most traces of
  • A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer
  • Digital video 2 mins 10 secs colour, stereo sound by Jon Rose A short work based on the ideas and suggestions of the violinist and composer Jon Rose. (source: http://www.littlepig.org.uk/)
  • the leap -
    The Leap carries out a new interpretation of Norwegian national symbols: Henrik Ibsen's "Peer Gynt", Edvard Grieg's music to the play and The Norwegian mountain wilds. In the installation these functions as condensed symbols of our
  • spectraII -
    The installation relies on the intersection of sound and architecture and continues Ikeda's interest in phenomena - be they light, tone or sound - and how they materialise and manifest themselves in the world. The piece is built as a narrow,
  • sonja bäumel in collaboration with maurizio montalti (Officina Corpuscoli) mirko daneluzzo & tommaso casucci (Co-de-iT) Waag Society's Open Wetlab WASP self-initiated WORKSHOP AT THE WAAG SOCIETY AMSTERDAM Interactions between Biological and Digital
  • SP3X -
    SP3X is a new type of three-dimensional interface for creating, modifying, and navigating volumetric data. It combines the intuitive and improvisational strengths of tangible interfaces with the visualization power of mixed reality. Users can create