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datamatics [prototype-ver.2.0]
2006
-
2008
Using pure data as a source for sound and visuals, datamatics combines abstract and mimetic presentations of matter, time and space in a powerful and breathtakingly accomplished work. datamatics is the second audiovisual concert in Ryoji Ikeda's
Flies in the Sky
2017
-
2017
video
Flies in the Sky Augmented Reality installation ©2017, Laurent Mignonneau and Christa Sommerer "Flies in the Sky" is an immersive augmented reality environment we developed for the Tsukuba University Empowerment Studio as guest researchers. The
NSA/USA: Sound as Prophecy – MANIFESTA 10
2014
-
2014
video
... the power of
artist
s to create...
Memopol I
2010
Memopol is a machine that maps the visitor’s information field. By inserting an identification document such as a national ID-card or passport into the machine, it starts collecting information about the visitor from (inter)national databases and
Virtuelle Mauer/ReConstructing the Wall
2008
video
Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a
Emotional Traffic (e-traffic)
2005
Internet, video projections on gaze and helium bal Playing instruments is the common lot of music. Playing with emotions is the common lot of politics and entertainment Considering the Net as the World nervous system. Scanning the
DualTerm
2007
video
DualTerm explores our contemporary experience of the global airport. Visitors to Toronto's Pearson Airport's Terminal One come upon a sculptural shape with five embedded plasma screen monitors. On the left most monitor, a computer generated 3-D
Family Portrait
1991
-
1993
Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this
The World Generator / The Engine of Desire
1996
-
1997
The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
M3 (TGarden)
2001
TGarden is a responsive media environment in which small groups of participants from the general public influenced and played with real-time-generated sound and image through improvised movement and gesture. Visitors to the environment —which
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