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  • Landscape -
    This 3-D computer animation originally was designed to an opera-piece. The main question of the opera was how we perceive time. The animation is about a small German village in a rainy day, and visualizes the miraculous moment when all of a sudden
  • Cloud Murmurs -
    This project collects sound recordings taken in different datacenters, rooms where we store our data, websites and sensitive informations, as big clouds following us everywhere. Clouds seems to us intangible and impalpable, silent, due to their
  • Martina Menegon (she/her - Italy, 1988) is a digital artist, curator, and educator based in Vienna. She is Senior Artist and Lecturer in the Transmedia Art department at the University of Applied Arts Vienna, where she teaches "Digital Design and
  • untouched
    “untouched” is a series of self-portraits created through 3D scanning and presented as unaltered online virtual and Augmented Reality sculptures. Motionless yet constantly interacting and performing in-between realities, the virtual fragmented
  • FIELDS 2.1
    Fields 2.1 is an attempt to create an illusion of consciousness in non-living matter. A moving eye is a property that allows the viewer to perceive the “inanimate” as the “conscious”. Using magnetic fields and ferrofluid technologies the artists
  • Boulder I
    Boulder I is a rock that sits upright on a cushion. Walking around the object, the viewer notices that the object had a hole on one side and is actually hollow. On display is therefore not a stone but a stone surface. Given that the eye can only
  • Featured Artist Claudia Robles Angel (new by p_hoffmann)
    How to perceive the imperceptible
  • In "Dislocative Sculptures," Goethe-Institut Second Life Artist in Residence Tamiko Thiel and the United|Dislokations|Kartell (U|D|K) used the unique physics of building in Second Life to create a sculpture that could exist nowhere else. Cyberspace:
  • It´s time
    IT'S TIME challenges one of the overarching question that pertains to the post-modern world: the acceleration of time induced by collective behaviors, and the level of frustration it induces on individuals. IT'S TIME aims at investigating several
  • AR-Jig -
    Head-mounted displays (HMDs) based augmented reality (AR) systems have been applied for design simulations. Although such AR systems give users 3D and real scale feelings of digital data that could be useful in design explorations, there are a few