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  • softchair -
    Dynamic seats, behaving like friends, and communicating together to determine a common shape. The research is a part of the reflexion about behavioural design.
  • Can you see me now? -
    Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
  • growth pattern -
    allison kudla growth pattern, 2010 A light box array of Petri dishes containing agar, nutrients, hormones, die-cut leaves Production: LABoral Centro de Arte y Creación Industrial, Gijón Acknowledgements: Universidad de Washington, Seattle;
  • EAT -
    EAT is an art installation about consumption. It was produced as a class project for Michael Naimark's "Virtual Environments" class in 1989 at the San Francisco Art Institute where it received an SFAI Spring Show Gold Award. EAT is a short
  • Bricken, Meredith. Inventing Reality (HTL Memo No. M-89-2). Seattle: 1989.
  • Huhtamo, Erkki. Digitalian Treasures, or Glimpses of Art on the CD-ROM Frontier In Clicking In: Hot Links to a Digital Culture, edited by Lynn Hershman Leeson, 306-317. Seattle: Bay Press, 1996.
  • Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
  • Hershman-Leeson, Lynn, ed. Clicking In. Seattle: Bay Press, 1996.
  • Henry Art Gallery, Seattle; Project Studios One (P.S.1), New York; Kunstmuseum Düsseldorf im Ehrenhof; Neue Nationalgalerie, Berlin; Haus der Kunst, München