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Nonlinear Media As Interactive Narrative
2008
Hosale, Mark-David. Nonlinear Media As Interactive Narrative Phd Thesis, University of California, Santa Barbara, Santa Barbara, June 2008.
Modulating Territories, Penetrating Boundaries
2010
Hosale, Mark-David and Chris Kievid. Modulating Territories, Penetrating Boundaries Footprint 6, no. 55- 67 (Spring 2010): 12.
Research Report: Performance, Art, and Cyber-Interoceptive Systems (PACIS)
2019
Hosale, Mark-David and Erika Batdorf and Kate Digby and Alan Macy. Research Report: Performance, Art, and Cyber-Interoceptive Systems (PACIS) Proceedings of Movement and Computing conference, Tempe, Arizona (MOCO 2019) (October 2019): 8.
Art, Surveillance and Metadata
2016
Coupe, James. Art, Surveillance and Metadata In Worldmaking as Techné: Exploring Worlds of Participatory Art, Architecture, and Music, edited by M-D. HosaleRolling Meadows: 2016.
Starbright World
1994
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1997
Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
Efficacy of Virtual Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings
2003
Allen, Rebecca ANAD Reger, G. M. and A. A. et. al. Rizzo. Efficacy of Virtual Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings In Childrens Hospital Los Angeles 8th Annual Research Institute Poster Day Presentations,
The Telepresence Garment
1995
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1996
I first conceived the Telepresence Garment in 1995 to investigate the notion of the mediascape as an expanded cloth; i.e., to consider wireless networking as a new fabric that envelops the body. The Garment, which I finished in 1996, gives
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
Cross-Connected
2002
Two separated air beds that are connected with large hoses that enable the users to feel each others movements from a distance.
Trapped rocket
2006
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2008
Trapped Rocket futility and expectation in a Euclidean universe, 2006, 2008 Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its
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