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Banquete. Nodes and Networks
2009
López Díez, María, ed. Banquete. Nodes and Networks. Madrid: SEACEX, 2009.
Cyberflower
2000
Cyberflower IV, 4. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with artist's studio seal in red. The seal characters read "Little Path Studio" for "Pathway Studio" “Cyberflowers” son flores digitales cosechadas desde el universo
Gaia Third Millenium Triptych
1999
Gaia EVII, 5. 30" by 22", 1995. Algorithmic pen and ink drawing with artist's studio seal in red. The seal characters read "Little Path Studio" for "Pathway Studio". Las piezas de la serie “Gaia” son caracterizadas por una fuerte semejanza
Renewing Knowledge Structures for Media Art
2010
Grau, Oliver and Jonathan P. Bowen and Kia Ng. Renewing Knowledge Structures for Media Art In EVA London 2010: Electronic Visualisation and the Arts, edited by Alan Seal, 286-295. Swindon: British Computer Society, 2010.
Waterwalk
1969
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1969
The Waterwalk was a 3-metre-high tetrahedron shaped balloon made from transparent (and sometimes coloured) plastic. A watertight zip allowed people to enter and be sealed inside. When this lightweight structure was inflated with air, one or more
Golden Blessings SG50
2015
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2015
How much do you need to be happy? A participatory augmented reality art project, engaging and questioning mechanisms of consumption and the commodification of happiness. This second edition of "Goldsegen" celebrated Singapore's 50th anniversary and
[V]ote-Auction
2000
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2000
Voteauction* was a Website which offered US citizens to sell their presidential vote to the highest bidder during the Presidential Elections 2000, Al Gore vs. G.W. Bush. Several US States (Missouri, Wisconsin, Chicago, Arizona, Nevada,
The Engine of Desire
1996
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1996
The Engine of DesireArtist: Bill SeamanComment:
The Watch Detail
1990
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1990
video
The first major interactive work was entitled The Watch Detail (1990). Video images, sound and text that addressed the subject of time were explored interactively. This work employed Macintosh Hypercard media, that was used to control an interactive
The Design of the Grip
1989
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1989
video
The next period in Seaman's oeuvre employed video as a poetic technological vehicle, exploring sound, image and text relations within a slow pulsing hypnotic video space. Both linear tapes and video installations were produced. The tapes S.He
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