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  • David Rokeby, born 1960, studied at the Ontario College of Art. He is a pioneer in interactive art and an acknowledged innovator in interactive technologies. The technology Rokeby developed for this work is widely used by composers, choreographers,
  • Ursula Damm studied at the Art Academy in Düsseldorf, followed by postgraduate studies at the Academy of Media arts in Cologne. Early sculptures were models of space and time, developed in a bodily experience. In the 1990s installations were
  • Scott Hessels is an American filmmaker, sculptor and media artist based in Hong Kong. His artworks span different media including film, video, online, music, broadcast, print, kinetic sculpture, and performance. His films have shown internationally
  • “Art is the Signature of our Species.” "Michael Saup’s work focuses on the underlying forces of nature and society; an ongoing research project into what he calls the “Archaeology of Future”. His research focus in recent years has been on
  • Timeframe -
    Timeframe was developed as a possibility to re-access previously installed media art in the centre for art and media (ZKM) Karlsruhe
  • Lotus Meditation -
    Lotus Meditation was developed for the Art Innovation exhibition and symposium, jointly held by Kyoto University and Goldsmiths University of London art college. It is geolocated in Chuo-on-tei, the "Garden of the Sound of the Tide," in Kennin-ji,
  • was born in São Paulo, Brazil in 1982. He holds a Master's in Arts and Architecture Critics from the Universidade de Coimbra, Portugal under the supervision of Doc Jacinto Teias Lageira and a Bachelor from the Fundação Armando Álvares Penteado FAAP,
  • Ed Tannenbaum was an Artist in Residence at the Exploratorium in San Francisco, Art Institute in Chicago, consulted and developed traveling shows with the Fleet Science Center, consulted with Atari, Sony, 3DTV Corp., Tom Tit’s Experiment in Sweden,
  • Closing The Loop is the title of a series of experiments, situations constructed and composed to investigate theories of biomechanics and hypercompetition, culminating in a collection of events in September 1998 celebrating the interrelation of
  • It´s a game where you can create your own Environment.