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  • Heir of cybernetic art, artist and programmer, Antoine Schmitt uses programming as a material to produce installations, CD-ROMs, online exhibitions, and performances in which he confronts the public or performers with autonomous abstract dynamic
  • Artist Statement: I am interested in exploring notions of transformation, energy transfer, bridging the conscious and unconscious realms, and rendering the invisible visible through action and reaction. The results manifest themselves either as an
  • SWAMP (Studies of Work Atmosphere and Mass Production) focuses on critical themes addressing the effects of global corporate operations, mass media and communication, military-industrial complexes, and general meditations on the liminal area between
  • Nell Tenhaaf is an electronic media artist, writer and educator. Tenhaaf works propose the deconstruction of the mainstream biological discourses and the cultural implications of biotechnologies and Artificial Life. She has exhibited across Canada,
  • Frauenfelder, Mark. The Interactive Life of Plants Wired Magazine (July 1994).
  • Hayles, Katherine. Narratives of Artificial Life In Future Natural, edited by Jon Bird and Lisa Tickner and George et. al. RobertsonLondon: Routledge, 1996.
  • Helmreich, Stefan. Silicon Second Nature: Cultivating Artificial Life in a Digital World. Berkeley, CA: University of California Press, 1998.
  • Mitchell, William J.. E-Topia: Urban Life, Jim - But Not As We Know It. Cambridge, MA: MIT Press, 1999.
  • Based in Montreal, Bill Vorn is active in the field of Robotic Art since 1992. His installation and performance projects involve robotics and motion control, sound, lighting, video and cybernetic processes. He pursues research and creation on
  • Astheimer, Peter and F. Dai and R. Göbel and Gabriel et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 189-210. Hoboken, New Jersey: Wiley and Sons, 1994.