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  • TellTale -
    TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
  • This was an improvisation performance with digital projections and live video, with script written by Esteban Ulrich. The software Moldeo was used to generate the real-time visuals, and I contributed with some of the programming. It took place at
  • "The work series entitled netropolis is an exploration of the way global cities will develop in the future. Of similar magnitude to the impact of the industrial revolution in the late 19th century, it is now computer networks and the information
  • I made this video back in 2005 for the S3 Project (Sights and Sounds of Science), organized by the Materials Research Center of the University of Chicago. I combined some video shot inside the old building of the James Frank Institute, with
  • Crave - video
    I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software Moldeo. The first season of the play was at El Lavapiés Theater, Buenos Aires, between May 20 and December 9, 2006, and
  • "The Way" is a 3-D computer animation combined with live video. Depicted are three runners followed by a camera down a foggy street in a small German village. To visualize "The Way", I've inverted the common system of the central perspective.
  • BERLIN-CYBER CITY - VIRTUAL WALKS THROUGH REUNITED BERLIN (1989–90) Berlin-Cyber City was created in response to the fall of the Berlin Wall on November 9, 1989. The work reveals the historical upheaval through virtual walks and initiates a
  • Semantic Map -
    SEMANTIC MAP - A RADAR FOR THE DATA COSMOS (2001/04) The Semantic Map presents individual documents as nodes in a network of themes and practices. By differentiating and becoming co-producers of meaning, viewers can actively engage with content and
  • Giving the first impression of a simple commodity sculpture "AutoGene" lures the viewer into a false sense of security which is then at the flick of a switch rapidly dispelled. The seemingly mundane umbrellas are transformed into magical animated
  • With "Arabesque" I have concerned myself not only with the sculpting of three dimensions but also with a fourth, the dimension of time. I have endeavored to create a sculpture that evolves transforms and even regresses. An artwork that falls