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  • Palo Alto -
    Palo Alto is Banz & Bowinkel’s second work dealing with the representation of a hypothetical virtual reality. Driven by the notion that the virtual world is not the sphere of simulated reality but rather its counterpart, the computer acts as an
  • At the same time an innovative art installation, a world premiere, and a prototype for brain design technology. Brain Cloud is part of the Brain Factory series of works helping the visitors, recently converted into “brain-workers”, to give shape to
  • Media Forum 2001 -
    Media Forum is now in its second year which is certainly no anniversary. However, this brings its organizers both a great happiness and some significant difficulties. We are happy because the pilot issue of the Media Forum 2000 programme claims now
  • Installation: 4 reliefs (CNC technology) and 4 photographs (digital print on acrylic support) dim: reliefs (each): 80 x 80 cm; photographs: 60 x 60 cm The crystal structures are microscopically analyzed using computer programs, which allow the
  • FRACTAL
    Mirror glazing on glass (dim: 120 x 80 cm), light projection and reflection The light work Fractal is part of a series of works dealing with the idea of the ‘transparent body’. Formally the work is based on a radiological image of the brain, the use
  • Nigel Helyer (a.k.a. Dr Sonique) is an Australian based Sculptor and Sound Artist with an international reputation for his large-scale sonic installations, environmental sculpture works and new media projects. His practice is actively
  • Fischnaller, Franz. Robots Avatars Dealing wih Virtual Illusions In Cyberarts `99: International Compendium Prix Ars Electronica, edited by Christine Schöpf and Hannes Leopoldseder, 49-50. Vienna, New York: Springer, 1999.
  • “Ins Universum der technischen Bilder” or “Lob der Oberflächlichkeit“ – with such programmatic titles Vilém Flusser (1920–1991) advanced to become one of the most influential thinkers to deal with communication and media in the 20th century. Flusser
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • The sculptures “reconfigure(d) – object 1 and 2” are part of a series of kinetic objects dealing with elusive states of consciousness and the translation of brain activity measurements into rhythms. With this body of work I am studying the