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  • ADA Artist Interview with Victor AcevedoArchive of Digital Art, November 2021Full text and interview by Alejandro Quiñones on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-victor-acevedo.htmlWhat are your current
  • SOMMERER &MIGNONNEAUThe Archive of Digital Art, 03/2023Text & Interview by Carla Zamora“A dark room. It contains plants, and there’s a large-format projection in thebackground. A group of astonished individuals are touching the plants –
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • Event: Noise Media Art, MoTA collection exhibitionInstitution: Muzej Kadiköy Kent MeydaniComment:
  • Inertia
    Inertia, 2010-11 | Music Henry Vega | Dance Géraldine Fournier | [Materials] Projectors, Computers, Media Player. Dimensions: 5m x 5m x 2.0m Utilizing the cut-up technique, a methodology commonly associated with the aleatory literary technique in
  • Interference – a network dropping out, white noise on screens – is seldom welcome. Yet without it, we might not encounter new perspectives or discover new stars. At Jodrell Bank Observatory, scientists regard interference as unhelpful noise or
  • I am Sound -
    From Mission Base's Website: An interactive image/sound installation by Tamiko Thiel (image) and Christoph Reiserer (sound), 2016 "I am Sound" interweaves contemporary concerns with surveillance, face tracking and use of personal data into a
  • The chair’s interactive interface creates a sonic environment that transforms our emotional state into sound. Drawing inspiration from John Cage's 4'33”, the concept of the chair explores themes of waiting, boredom, silence, and noise. As visitors
  • In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A
  • Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially