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  • Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive
  • ISACS17 conference was hosted by ZKM in collaboration with Aalborg University and DIAS Art Space. Chairs: Morten Søndergaard and Peter Weibel. September 28 – 30, 2017.
  • February 29, 1993 v02 -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1993 Victor: I got a whimsical satisfaction in naming this
  • NANO Mandala -
    The Nanomandala is an installation by media artist Victoria Vesna, in collaboration with nanoscience pioneer James Gimzewski. The installation consists of a video projected onto a disk of sand, 8 feet in diameter. Visitors can touch the sand as
  • Lanfranco Aceti works as an academic, artist and curator and is the founder of The Studium: Lanfranco Aceti Inc. He is the founder and Director of OCR (Operational and Curatorial Research in Contemporary Art, Design, Science and Technology) and
  • Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
  • In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by
  • Tele-Twister -
    Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
  • CAGEBIM is an installation where the visitor interacts. The visitor enters in the room and can read a John Cage's affirmation: " I am always interested in listening to. I am always less interested on the fixed relation between the parts. I am
  • In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation