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  • This is what the talk was about as quoted from the info. "Nina Sobell is an interdisciplinary artist who thinks of herself as an electronic medium led her to originate BrainWave Drawings, the interactive synchrony of brainwaves between two or more
  • ADA Artist Interview 10/2020BILL SEAMAN – transdisciplinary explorations of meaning production and the process ofcreativityWhat are your current projects?I tend to work on many different things simultaneously, shifting from one to the other.
  • ADA Artist Interview with Victor AcevedoArchive of Digital Art, November 2021Full text and interview by Alejandro Quiñones on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-victor-acevedo.htmlWhat are your current
  • The 2018 ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art is awarded to Monika Fleischmann, a research artist that has contributed to the field of interactive media art since the 1980s to the present day. She has
  • ART + COM - An Interdisciplinary Media Laboratory in West Berlin (1987 - 1993 - the time when the artists Fleischmann and Strauss were a part of it) How did it all start? In the mid-1980s, few people thought that everyone would have a computer in
  • In Sound Mind -
    Human brains can subtract unwanted sense data – including sound – from the environment when we focus attention. The rest of the information is still being processed; it’s just attenuated, pushed to the background. In Sound Mind explores this
  • As you approach this piece a sensor turns a light on which projects the worms and tree forms onto the walls and ceiling. The tubefex worms which are the stars of this piece demonstrate a form of supra organization in which these single tubefex worms
  • Virtual Lascaux -
    Virtual Lascaux is the brainchild of Benjamin Britton, assistant professor of electronic art at the University of Cincinnati. He was inspired to "connect the past to the future" when, after five years of asking, he was eventually allowed a see the
  • ZOMBIAC consists of a large number of computer terminals and workstations, ranging in vintage from the 1970s to the present. Each computer has been "zombified": all the original electronics have been removed, transforming them into mindless
  • Machinery on the memory line of the configuration file... The 3 levels of images: Foreground-Matte-Background (Front-Back-Matte) The 3 levels of commodities: Sensitive-No-Sensitive-Suprasensitive. Oculus Oracle The labourer is distinguishable only