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SoundSlam 2.0 (w/ Trainer)
2003
-
2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
ARTEC 97
1997
... were shortlisted in the International Open Competition include
Philip
pe Boissonnet, Louis-
Philip
pe Demers & Bill Vorn, Chris Dodge,...
John Maeda
... also worked for commercial clients such as Cartier, Google,
Philip
s, Reebok and Samsung.
Art in the Age of Nanotechnology. Perth International Arts Festival Exhibition.
2010
-
2010
... (France); Paul Thomas (Aus) & Kevin Raxworthy (Aus); Mike
Philip
s (UK); Boo Chapple (Aus) and Victoria Vesna (USA) & James...
Triple Echo
2003
Triple Echo is an interactive film environment where poetic monologues are each performed by three actors representing an updated version of the Orpheus and Eurydice myth. These characters form a proverbial "Eternal Triangle". Each screen section
Looking for God
2004
-
2004
The origin of the God-idea has always been a hot topic amongst those involved in seeking truth. Creationists will argue that the God-idea is built into us, believing that we were all made in the God's image. Evolutionists will argue that the
Elevate
LAM
2001
-
2001
A computer installation desigend to create communication between several computers. A network created an on going creative process between the computers surrounding the viewer with light and sound. The process would continue to change as the
ambientROOM
1996
-
1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
X is not the new Y
2011
X is not the new Y, 2011 Electronic paper screens, arduino processor, battery, circuit board 16.5 x 8.6 x 1.8 cm Ed 4/100 + 3AP Over 500,000 combinations of proper names, companies and cities are presented as random inequalities.
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