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PICO
2004
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2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
Open Air
2012
video
Combining public art with mobile technology, Mexican-Canadian artist Rafael Lozano-Hemmer presented the world premiere of "Open Air," Sept. 20 - Oct. 14, 2012. Commissioned by the Association for Public Art, "Open Air" is a spectacular interactive
Delicate Balance
1995
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1995
Delicate Balance is an interactive robotic work designed to allow a fish to determine the direction that it moves along a wire, so it can explore it's environment beyond the limits of the tank. Bettas have excellent sight giving them the
Tele-Twister
2003
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2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
Neuro Kid MIC
1995
“MIC was a male baby with a distinct personality who responded more clearly to a variety of emotions, using voice patterns to make interpretations of emotions. For example, joy (happiness, satisfaction, enjoyment, comfort, smile) was extrapolated
Bio-logic - Living Structures and Swarm Bodies
2014
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2014
sonja bäumel in collaboration with maurizio montalti (Officina Corpuscoli) mirko daneluzzo & tommaso casucci (Co-de-iT) Waag Society's Open Wetlab WASP self-initiated WORKSHOP AT THE WAAG SOCIETY AMSTERDAM Interactions between Biological and Digital
HINEIN (inwards)
2016
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2016
HINEIN (inwards) is an invitation to travel inside the world of natural microstructures, combining subtle sounds and extreme close-up images of diverse natural surfaces whose microdimensions are not perceived in our daily life. Both visual and
Faraday's Garden
1990
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1999
In Faraday's Garden, participants walk through a landscape of innumerable household and office appliances, power tools, projectors, radios, phonographs, and various other personal comfort devices (collected from thrift stores and flea
Spatial Sounds (100db at 100km/h)
2000
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2000
Spatial Sounds (100dB at 100km/h) is an interactive audio installation by Marnix de Nijs and Edwin van der Heide. In this engine-powered work, a speaker is mounted onto a rotating arm that is several meters long. Like a watchdog, the machine scans
White Cube
2011
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2011
The spirit of contemporary art Most of the sensible minds have understood, since now long, that there is no reason to produce significant artwork nor explore virgin territories. It is a fundamental fact: it has to « be like contemporary art »…as
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