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  • ... turbulence.org). Other net art projects include "Ghost City" (ghostcity.com) an ever changing poetic meditation on the urban environment, urbanfragments.net, allthenewsthatsfittoprint.net, talking-walls.com and disembodiedvoices.com. Recently she has been...
  • Homunculus Agora -
    ... an ecology of form, light, and sound. It becomes a gathering place for people to reflect on the connection we have with the environment and the world around us. A context for a marketplace of ideas. The homunculus refers to a series of algorithmically...
  • Vera Plastica -
    ... Vera Molnar's work, but a (virtual) plastic bottle, symbol of the underwater plastic pollution that is creating a Plastocene environment for all life underwater. The installation is also a commentary on how our viewpoint can shape our perceptions. This play...
  • Beyond Pages -
    ... in Bonn from September 5 through November 2, 1997. Credits: Concept and realisation: Masaki Fujihata Genre: interactive environment Hardware: Power Macintosh 8100/100 AV 2 LCD-projectors, powered speakers Wacom Digitizer Tablet , wireless pen...
  • ... displacements. The information are sent to a neural network which mangage the artificial system and gives life to the physic environment. A big wall in front of the visitor replicate a stone or a “veil” betweenthe real world and the virtual world. Shamans...
  • ... principle: "My end is my beginning", or the cyclic nature of the universe, the life’s unending principle. Three poetic environments are inspired in OUROBOROS’, the great world serpent that encircles the earth, biting, devouring, eating its own tail. ...
  • ... - painting, sculpture and cinema. The exhibit in the fourth room describes the particularity of a wholly computer generated environment - three randomly moving signs ('A', '2', 'Z') are primary-coloured light sources that...
  • Pins -
    ...Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that react to both...
  • ... “third nature”‚ is experienced. The projections are always visible but need to be viewed from some distance so that an audio environment can evolve in front of each them. The areas can be experienced just by strolling through them. Each projection consists of one...
  • ... create a situation in which the visitor is made aware of the mediation of sound in the interaction of auditor and environment. Unfortunately in the world of virtual reality and also the artworld itself, acoustics often take a...