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Net Art
2014
Net Art Projects from 1996 - Present including Ghost City, Lines of Life, Urban Fragments, Without A Trace, All The News Thats Fit To Print, Talking Walls, Disembodied Voices, Random Paths and Visual Chaos
The Connection Machines CM-1 and CM-2
1986
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1987
The Connection Machine was the first commercial computer designed expressly to work on simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the brainchild of Danny Hillis, conceived while he was a
Virtuelle Mauer/ReConstructing the Wall
2008
video
Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a
Bio-logic - Living Structures and Swarm Bodies
2014
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2014
sonja bäumel in collaboration with maurizio montalti (Officina Corpuscoli) mirko daneluzzo & tommaso casucci (Co-de-iT) Waag Society's Open Wetlab WASP self-initiated WORKSHOP AT THE WAAG SOCIETY AMSTERDAM Interactions between Biological and Digital
Totem of Heavenly Wisdom
1996
To create this 5-channel video sculpture the artist searched for abstract forms and movements of the human body that trigger powerful associations with the processes of life and death, transforming images of "innocent" body parts into fetishistic
Pictures
1988
"In 1988, after completing the "Mobiles" series, Waliczky made a five minute computer animation which he called PICTURES. Based on a set of digitally manipulated snapshots from a family photo album, the work is like a slide show in virtual form:
Weltwürfel (world cube)
1993
When a visitor steps on one of the 32 sensors on the floor, a screen in front of her shows one of four little digital worlds, that are partly controllable by the viewer. Hypothetical creatures, autonomous and life-like, live in these worlds.
Time Value
2012
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2014
With this work Olga Kisseleva offers a perspective on current developments and cost saving in industrial business. Eight interactive electronic clocks are connected in real time on the "n-value" servers from different countries of the world. The
Disembodied Voices
2004
Disembodied Voices, 2004 was a five projector multi-sensory interactive installation in which the viewer moves through a series of experiences exploring the differences between public and private life and how the global phenomenon of cell-phone
Divers Faits
2010
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2011
The project Divers Faites is built around a photographic series of contemporary still lives. The historic references of the project are situated in the Dutch painting of XVIIth century, which contains a real dictionary of visual allegories developed
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